AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games Performance in Germany, Q3 2022
In Q3 2022, the top 5 hybridcasual games in Germany on a unified platform demonstrated varied performance trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 hybridcasual games in Germany on a unified platform exhibited diverse trends in their weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Stumble Guys from Scopely, Inc. saw a significant rise in weekly revenue, starting at around $49.9K in late June and peaking at approximately $321.2K by the end of September. Weekly downloads showed fluctuations, reaching a high of 242K in the week of July 25 and ending the quarter at around 129.2K. The game also saw a consistent increase in weekly active users, starting at 573.4K and reaching 1.7M by the end of September.
Survivor!.io from HABBY experienced steady growth in both revenue and active users. Weekly revenue rose from approximately $14.9K in early August to about $134.4K by the end of September. Weekly downloads peaked at 76.9K in late August and then slightly decreased to around 67K by the end of the quarter. Active users increased steadily from 18.8K to 280.8K over the same period.
Eatventure by Lessmore UG saw an upward trend in weekly revenue starting from around $1.1K in late June and reaching approximately $11.4K by the end of September. The game’s weekly downloads peaked at 53.7K in late July and then decreased to around 26.4K by the end of September. Active users also showed growth, starting at 24K and peaking at 141.5K in late August before stabilizing at around 99.9K by the end of September.
Like a Pizza from MondayOFF saw a decline in both revenue and downloads over the quarter. Weekly revenue started at around $287 in late June and dropped to approximately $22 by the end of September. Downloads began at 50.5K and decreased to around 3.6K. Active users showed a similar trend, starting at 88.2K and ending the quarter at around 90.5K.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. had relatively stable weekly revenue, starting at around $1.9K and declining to approximately $899 by the end of the quarter. The game’s weekly downloads fluctuated slightly, starting at 37.3K and ending at around 24.5K. Active users saw a decrease from 222.3K in late June to around 161.3K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.